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Thread Statistics | Show CCP posts - 8 post(s) |

Airi Cho
Dark-Rising
90
|
Posted - 2015.06.11 23:48:50 -
[1] - Quote
Scott Ormands wrote:Jezza McWaffle wrote:So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight. Example if you have a group consisting of more than just 1 corp. Group A wants to fight Group B Group A consists of multiple corps Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark. However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins. Good job CCP...  +1 I can no longer warp my entire fleet to the hole and expect them to land in a cohesive group, first my T3's land and get primaried then a minute later my Bhaals land and then 2 minutes later my triage lands by that time we are all dead. And that's assuming all of us have the BM which can take quite a long time to happen. CCP i am adamantly against this change. Please reconsider.
1. warp scout in at range X. 2. fleet warp to scout. 3. profit...? |

Airi Cho
Dark-Rising
90
|
Posted - 2015.06.11 23:58:11 -
[2] - Quote
SilentAsTheGrave wrote:They can always do some module restrictions. Don't allow gang links and ECCM modules to be fit at the same time. Maybe even address the over sized ab mod too.
Not everyone running a gang link and ECCM is sitting in a safespot. in small gang pvp people might actually have a single link on their BC and a ECCM if they expect ECM to be fielded.
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Airi Cho
Dark-Rising
91
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Posted - 2015.06.12 00:08:51 -
[3] - Quote
Scott Ormands wrote:There HAS to be a solution that isn't more alts.
They are called other players doing that role.
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Airi Cho
Dark-Rising
94
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Posted - 2015.06.12 11:33:33 -
[4] - Quote
Potamus Jenkins wrote:"you cannot activate your propulsion module while running command links"
sometimes you really wish you could down vote people. Ever ran a small gang with a CS fitting a link or two while also being combat fit?
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Airi Cho
Dark-Rising
94
|
Posted - 2015.06.12 11:52:11 -
[5] - Quote
Onslaughtor wrote:So I haven't really been able to play recently. :( so I cant really test this. But can you warp to missions at range without useing a fleetwarp? I am recalling you can't.
you can. you just have to start warping. cancel warp then warp to fleet member. |

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 12:47:20 -
[6] - Quote
Bill Lane wrote:CCP Larrikin wrote:Hi Gentle Space Foke,
Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
So you want to take away responsibilities of the FLEET COMMANDER to give more to members.....FLEET COMMANDER to me implies he leads the fleet. FFS WTF are you doing CCP? All these stupid changes you have been making are really pissing people off. Where are the damn fixes we've been asking about for years? Corp management, thousand cuts, all that? Last time you stopped listening to your customers, you had to issue a public apology to keep the game alive. Don't think you can just do that every couple years, go off on a tangent for a year, apologize, slowly stop listening, another tangent a year later, apologize, etc. Stupid, absolutely stupid. Back on the issue at hand, so the fleet commander can't warp the fleet he commands to their POS? Are you kidding me? WAKE UP CCP! You guys are making some really stupid decisions lately.
Leading != doing everything himself. He delegates tasks to specialized people and they do the job. some people are just F1 pushers, others have more responsibilities. |

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 12:50:56 -
[7] - Quote
Zappity wrote:Zloco Crendraven wrote:Sasha Sen wrote:Zappity wrote:Zloco Crendraven wrote:When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?
Name one situation where scouts can't handle it. Tackling a nullbear before they leave their site. Fleet warps work to anoms. You cant tackle it with a prober and be a warp in for rest of the fleet? Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher.
recons, t3 (c|d), stratios, astero, covertops properly flown.
pick your poison.
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Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:00:36 -
[8] - Quote
Don Pera Saissore wrote:Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros.
So extract them to a celestial?
Using the brain seems to be hard. |

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:05:57 -
[9] - Quote
Zappity wrote:Airi Cho wrote:Zappity wrote:Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher. recons, t3 (c|d), stratios, astero, covertops properly flown. pick your poison. Astero can't fit expanded, covops will die immediately to drones, recons and Stratios are slow warp speed cruisers. So T3 bonused for warp speed. Seriously - replace covops with T3 is the suggestion. Not convinced for small gang. I understand the problem of lack of involvement for large fleet warfare. But this is not a problem for small fleets. Fix the problem with the large fleets and leave the small ones alone.
Probing out the site is enough. no need for the combat probes. |

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:09:53 -
[10] - Quote
unimatrix0030 wrote:Lets see in w-space : recons and t3's will die or catch 1 or 2 dudes(max because most will have warped to safety already) instead of an entire fleet stratios, astero, covert ops will die before reinforcements arrive(if they even catch one before the targets warped to safety).
So play your hand smart and dont blob the **** out of them right away. trickle in some DPS and logis which makes the other group think they can fend you off. |

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:33:12 -
[11] - Quote
Mila Strelok wrote:If CCP doesn't add Alliance bookmarks before this nerf, they will kill fleet warps.
Wrong. |

Airi Cho
Dark-Rising
95
|
Posted - 2015.06.12 13:37:02 -
[12] - Quote
baltec1 wrote:Scout/cepter/anything warps off, you instantly warp to that pilot while he is in warp. Why is this hard for people?
Those kids never learned "warp to interceptor" for getting a safespot. |

Airi Cho
Dark-Rising
98
|
Posted - 2015.06.12 16:36:33 -
[13] - Quote
Elana Apgar wrote:No, it won't. When you are attacking at tower in W-Space, and need to warp to bounces AS A FLEET a fast tackle interceptor won't help. When you are warping a fleet from a hostile tower or wormhole AS A FLEET to a safe/friendly tower, a fast tackle interceptor won't work. When you are running capital escalation sites in a C5 or C6 and you need to warp back to the friendly POS AS A FLEET, a fast tackle interceptor won't work. When you are fighting off of a tower with a hostile fleet and need to warp to a safe spot as A FLEET fast tackle won't work, because it could very well be dead. Fast tackle might be the answer for everything in Null Sec, but it certainly isn't in W-Space.
Warp to ceptor, bounce to pos by warping yourself? |

Airi Cho
Dark-Rising
98
|
Posted - 2015.06.12 19:27:32 -
[14] - Quote
You have 2 and also see this. |

Airi Cho
Dark-Rising
98
|
Posted - 2015.06.12 21:58:50 -
[15] - Quote
Crazy Candy wrote:People need to stop saying this messes up bombing. It doesn't. A competent bombing FC has probes on his bomber, and can just warp down to the bombing spot to check if its good before telling the squad to warp to him. A lot of people were already doing this, anyways. It changes nothing.
If you wanted to nerf bombing, you beefed it again CCP. You just ****** up a ton of other stuff in the process. Good job.
IMHO that is what they want to achieve. |

Airi Cho
Dark-Rising
99
|
Posted - 2015.06.13 10:36:35 -
[16] - Quote
Potamus Jenkins wrote:Airi Cho wrote:Potamus Jenkins wrote:"you cannot activate your propulsion module while running command links" sometimes you really wish you could down vote people. Ever ran a small gang with a CS fitting a link or two while also being combat fit? yes we use ongrid boosting occasionally im unclear as to what your statement has to do with the soon to be (already almost) uncatchable off grid booster? you understand the dev has already implied its going to be nerfed yes?
I do understand that they will find measures against OGB.... that's what makes your suggestion even more stupid. then everyone would be ongrid and you would block link ships from using prop mods. |

Airi Cho
Dark-Rising
99
|
Posted - 2015.06.13 10:37:46 -
[17] - Quote
M1k3y Koontz wrote:Lurifax wrote:Slippery pete's online Slippery Pete's die to literally any other sniper with the same range. Their whole thing is that they have no tank, and don't need it.
And snipers might finally be viable again \o/ |

Airi Cho
Dark-Rising
99
|
Posted - 2015.06.13 10:41:55 -
[18] - Quote
FT Diomedes wrote:And you people think taking away fleet warps is going to make being one of 256 pilots more fun? Get real.
You assume many people care about such big blobs. |

Airi Cho
Dark-Rising
99
|
Posted - 2015.06.13 10:47:36 -
[19] - Quote
FT Diomedes wrote:Zappity wrote:Resa Moon wrote:Proposed changes to fleet warp are idiotic. Eve has enough tedium as is, don't present more. Ridiculous if you feel you have to FORCE players into engaging with the game. This is an interesting point. Changes which make people want to be engaged would surely be better. I wonder if CCP understands the appeal of blob warfare (I certainly don't but acknowledge that there must be something I'm missing). The appeal is in winning. The appeal is in not having to move out of your space. The appeal is in having a modicum of stability in an unstable and harsh universe. The cost is that the actual PVP element of the game becomes less engaging. It's kind of like that quote from Vietnam, "We had to destroy the village in order to save it." That's why I have always tried to balance it all out. I'll participate in large coalition fleets, click my PAP links, then get back to chilling on comms on gate camps, casual roams, exploration, or hunting ratters. The way I see it, large blob fleets are a necessary evil if you want to live in your own space and don't want to live in a WH. It's just part of the grind of Eve. To make it slightly less awful, I generally try to only fly capital ships or Interdictors. With the former you have a real asset at stake, with the latter, you get to be the hero or the goat. For me, I'll stay in my current corporation until all my friends finally quit Eve, then I'll either go find another hobby or give WH space a try.
a) sov war fare will be vastely different in july b) Most people dont want 1000vs1000 fights. not even CCP.
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Airi Cho
Dark-Rising
99
|
Posted - 2015.06.13 13:50:25 -
[20] - Quote
Miner Hottie wrote:Seeing as I don't have much in the way of drone skills He/She/It didn't do that for me at all. But to really ram the point home for you, when did the FC ever press jump for me? Where was the 'anchor on FC at 500' command? What about the "starburst 2 prop mod cycle" drop down menu?
*crickets chirp*
There is actually a fleet command for anchoring up on the FC ... :) |

Airi Cho
Dark-Rising
99
|
Posted - 2015.06.13 14:19:59 -
[21] - Quote
White 0rchid wrote:So with this change, you are going to kill off NPSI public fleets (bombers bar etc) and newbro fleets (like some of the ones the uni runs).
Not exactly an ideal solution if you ask me.
I mean, don't ask me, because I don't know what the solution is, but this is not it.
How does it kill NPSI? |

Airi Cho
Dark-Rising
99
|
Posted - 2015.06.13 15:06:06 -
[22] - Quote
Jenshae Chiroptera wrote:Airi Cho wrote:... How does it kill NPSI? Newbies don't get left behind so much and as a result tend to live a bit longer.
So teach them about the watchlist? |
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